


As researchers we find ourselves in a quite complex, frightening and yet pleasurable situation.

The Mobile Game Lab is a community of players, designers and researchers of Mobile Games currently initiated from the research project Landmarks of Mobile Entertainment. In addition, users preferred interactions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63% vs 37%). Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51% vs 20%). Results show that users significantly preferred non-touch and non-handheld interaction over using handheld input devices, such as in-air gestures. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. To help inform design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the interaction in public settings. However, research on input for games on smart glasses has been constrained by the available sensors to date. Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially offer a pervasive gaming experience.
